Most graphics cards can handle a lot of tasks in parallel, but those tasks don’t always utilize the full resources available to the GPU. It’s tough to nail down exactly what Dynamic Caching is doing, but it seems like an intelligent way to schedule work on the GPU. Jacob Roach / Digital Trendsįinally, there’s Dynamic Caching, which is an “industry first,” according to Apple’s press release. Apple building support for it into the M3 is forward-looking, setting the platform up for success with future game releases. The first game that requires mesh shading, Alan Wake 2, was just released. The feature has been around for a few years, enabled through DirectX 12 and dedicated GPU hardware on PC. Mesh shading is a bit new, at least as far as it showing up in games. And some games, such as Cyberpunk 2077 , support full-on path tracing. It’s tough to find a major AAA release in the last couple of years that doesn’t utilize ray tracing in some capacity. It was a niche feature when Nvidia introduced the world to real-time ray tracing in 2018, but ray tracing has since become a staple of AAA game releases. Ray tracing isn’t anything new for gaming. Here’s why people are raising concerns about the M3 Pro MacBook ProĪpple’s M3 Max appears to keep up with Intel’s top desktop CPU Apple has a chance to fix Mac gaming for good in 2024
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